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It is an authentic simulation, going so far as to use recently declassified files in order to recreate the machines that fought in the skies above Stalingrad. Sturmovik can, the developer confidently states, be used as a training program for pilots. I thought that the slideshow and talk was the extent of the presentation. Bear in mind that I didn’t know about the Rift integration until I was taken into the next room. I’ll briefly cover some of the things I was shown. I sat and I listened, impressed by the scope and the ambition of the team, as Sturmovik was described, with slides, videos and photographs. It’s fitting that IL-2 Sturmovik, a new expression of a revered classic, should be my first real introduction to the true future-tech experience. Hawken was the appetiser before the main course. Their excitement at seeing their work delivered in this way is infectious.
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Developers, in my few short experiences, are delighted by the Oculus Rift, as if it were their own creation. I was as scrutable as a Roger Scruton primer and everybody in the room was smiling at me as if I’d just performed some kind of magic trick. I’d made a strange excited noise at the end there and wanted to be sure that it hadn’t completely punctured my inscrutable veneer. I don’t remember the details because the sudden realisation that the game world was now all around me knocked me for six.Īs I recovered, out at the boundary, I slipped the Rift off and smiled sheepishly. When I adjusted myself in the seat to look behind me, I saw the back of the garage, where bots were being hosed down or steaming quietly. I’d been fully aware of the people around me, the thousands of them pressed into the convention centre, I’d been aware of the booth’s flimsy walls and the monitor, whose lightshow was now imprinted on my eyeballs. I didn’t want to make a fuss, so when the nice man in charge of proceedings asked if I felt like looking over my shoulder, I went along with it. I adopted a very British approach to virtual reality, barely shifting my head at all but letting out the occasional ‘cor’ or ‘blimey’ when the in-game visual tracked even the slightest movement of my head. I didn’t jump into the actual game, just looked around the garage. My first experience with the Rift was at the Hawken booth at this year’s Gamescom.
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Like so much else, the following words are mostly about cockpits. That said, for all my newfound excitement, I do have my doubts as to which games it will suit and how effective it’ll be in the long-term. The Rift works astonishingly well, even when it’s eye-cups are projecting murky, low-res imagery directly into the brain. You have to be there.” Ha! You lousy voyagers of the virtual, I’m not buying what you’re selling.Įxcept, of course, now that I’ve tried it for myself, I very much AM buying it as soon as it’s available. “It’s impossible to put it across in words. If I asked them to explain what made the immersion so absolutely total, they’d splutter into their drinks. “Total immersion,” one of them would occasionally rhubarb to the others, “deliciously complete and absolutely total immersion.” They sounded like they had molasses for gums and could have been talking about bathing in llama milk for all that it mattered to me. They waved their hands as if they were trying to sell me an overpriced heap of a boat, standing, sipping their fizz and muttering to each other like members of an oddly exclusive cult. Now I believe and all it took was a flight over Stalingrad in a Sturmovik.Īlmost everyone I knew who had tried the Oculus Rift told me that it was, if not the future, at least a very compelling part of a possible future. The Rift had seemed like an impossible dream, a product of improbable technology and the overly forgiving impressions of excited humans.
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Not in the way that I don’t believe in Derek Acorah, the phantom of credibility, but in the way that I don’t believe in matter transporters or eating only one biscuit.