If you’re building a backward-compatible plugin (say, for both X-Plane 10 and 11), you can link against the 2.0 API and use the XPLMFindSymbol() utility to optionally fetch newer APIs. If you’re just starting out, we recommend using the SDK 3.0 API and defining XPLM200, XPLM210, and XPLM300. Likewise, if you define the symbol XPLM210, you’ll have access to the 2.1 API and your plugin will only work on X-Plane 10 and newer.įinally, if you define the symbol XPLM300, you’ll get access to the 3.0 API, and your plugin will work X-Plane 11.10 and newer. If you define the symbol XPLM200, then the 2.0 API will be available to your code, and your plugin will only work on X-Plane 9 and later. By default your plugin will only be able to use 1.0 APIs and run on any version of X-Plane.
AC3D WORK DOWNLOAD
You can use the latest SDK download to build your plugin no matter what version of the API you are targeting. Plugins are almost the same for all APIs a few exceptions for compiling and linking 2.0+ plugins will be noted. 3.0 API is supported by X-Plane 11.10 and newer, is a superset of the 2.1 API.2.1 API is supported by X-Plane 10.00 and newer, is a superset of the 2.0 API.2.0 API is supported by X-Plane 9.00 and newer, is a superset of the 1.0 API.1.0 API is supported by X-Plane 6.70 and newer.There are three revisions of the X-Plane plugin API: This article covers issues of building and packaging plugins. X-Plane supports plugins for all three operating systems (macOS, Windows, and Linux). (The exact method of installation depends on the plugin, but for many plugins, you can simply drop the plugin directory into your Resources\plugins\ directory.)
AC3D WORK INSTALL
If you’re a user just trying to install a plugin, please see the “Expanding X-Plane” section of the X-Plane manual. AC3D is a powerful tool to use in this regard, offering support for an impressive variety of formats, and letting you manipulate objects with a variety of tools, apply textures, and render with a custom or built-in engine.Note: This article is for plugin developers. A few last wordsīottom line is that building 3D objects is not only an easy thing in the modern world, but also fun. The application lets you use integrated renderers or your own by simply pointing to the installation directory. You can even choose to render an object for high-quality visualization. UV mapping is included, as well as advanced texture mapping and positioning tools for smooth visuals.Īdditional tools allow you to manage properties of an object, adjust object centers, divide loop, greeble, cut, render to texture, group, and more. Object dedicated functions can be accessed from the upper toolbar in order to revolve, mirror, optimize vertices and surfaces, reduce, fragment, merge, explode, but also to apply textures. The view panes can be customized to your liking for accurate manipulation of objects. The other option is to start from scratch, and you benefit from a range of drawing tools in this regard, such as 3D and 3D geometrical shapes, but also light sources. Advanced object manipulation and texture mapping It supports the same if not more formats for exporting, making it quite the tool to work with in a group using different 3D object modelers.
So, if you’re already working on a project you’re happy to hear that the program supports an impressive variety of formats, such as 3DS, DAE, DXF, MD2, BSP, RWX, TRI, R2V, WRL, SOF, PF, LDR, DAT, MPD, LWO, OBJ, OFF, PTS, MSF, STL, TER, and several more. The application is a powerful tool capable of manipulating 3D objects. Side panels hold collapsable menus for a variety of parameters and functions, while the upper toolbar is where you find most of the basic and advanced functions. It’s split into four view panes by default, letting you easily analyze an object from multiple perspectives. Upon launch, a modern interface greets you. Process existing objects or start from scratch What’s more, modern design applications are now incredibly easy to use, and AC3D is just one example, allowing you to create or manipulate existing 3D objects. This means it relies on heavy collections of 3D objects.
We live in a world in which virtual reality is rapidly becoming a common thing in entertainment.